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Start Mapping for Urban Terror
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dHr Offline
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Posts: 91
Joined: May 2009
Post: #1
Start Mapping for Urban Terror
1) Install Urban Terror.

2) in your "UrbanTerror\q3ut4" Directory see that two pk3 files named zpak000_assets.pk3 and zpak000.pk3 abstract them in q3ut4 directory (don't abstract them in q3ut4/zpak000)

3) now download gtkradiant 1.5.0 from here.
http://zerowing.idsoftware.com/files/rad...-1.5.0.msi

4)install it as usual.

5) download this urban terror def file form my drop here http://drop.io/24dhrvj

6) Unzip the urbanterror.zip file into your C:\Program
Files\GtkRadiant 1.5.0\q3.game\baseq3

7)now start gtkradiant it will ask to set global preferences
For the 'Select the game' option choose Quake III/Quake III:Team Arena.

8)then it will ask to set the engine path set is to your urban terror directory it may be "C:/Program Files/UrbanTerror."

9)After GTKRadiant has finished loading up, select from the top menu File->Project settings. In the dialog Change Select mod to 'Custom Quake III modification' and type into the fs_game text area : q3ut4.

10) now your are ready for mapping

(i suggest a diffrent urban terror instalation for mapping i have 2 instalations of urban terror 1 for play 1 for work)
Some Default Keys

Basic Usage

shift + click - select brush
shift + ctrl + click - select surface
space bar - duplicate
alt + arrow keys - when selected moves brush
i - invert selection
h - hide selected
shift+h - unhide
right click (hold) - in the graph view allows you to drag the grid
(1-8) - grid size - useful for accuracy or when moving shapes
0 - hide/show grid
numlock - changes behavior of arrows in the 3d preview
\ - cubic clip the camera (the 3d preview) - If you're having trouble viewing all your brushes because they disappear into gray, try this

Hotkeys

q - Resize Tool - Creates and resizes brushes
x - Clipper Tool - Used to cut and shape your brushes
e - Edge Tool - Used to move edges of shapes
v - Vertices Tool - Used to select vertices (points or corners) of shapes.

Dialogs

s - Surface Inspector - It lets you play with texture information
n - Entities
thinking now what btw i am not going to write an tutorial there are lots of tutorials just cherck them out here are links
http://bubba.planetquake.gamespy.com/tutorial.html

herei is wikibook for gtkradiant too :
http://en.wikibooks.org/wiki/GtkRadiant

this 1 is for understanding of how the map is being compiled and how to improve its performance with hint brush and detail brushes
http://www.nibsworld.com/rtcw/tutorial_d...art1.shtml
a general terms :

brush :- is a general entity of a map almost eveything(99%) is created with it.

texture :- is what skin we see on the objects its usually of size 500 X 500(it can be found in urbanterror/q3ut4/textures folder)

shader :- is a script file which defines how the surface of a brush will act it defines the movement of water flags and such other things.(it can be found in urbanterror/q3ut4/scripts folder)

models :- are entites that are made in some other softwares like gmax or blender and then imported in gtkradiant

if there are other mapping ppl like me would like to show thair deep knowledge in the nutshell then ofcource i will not stop them. Big Grin

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(This post was last modified: 23-07-2009 03:08 PM by dHr. Edit Reason: N/A)
13-07-2009 12:45 PM
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Jeremy Offline
Pwning noobs since 1995
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Posts: 22
Joined: Apr 2009
Post: #2
RE: Start Mapping for Urban Terror
Thanks.... Will try Smile
13-07-2009 05:40 PM
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dHr Offline
GUI lover
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Posts: 91
Joined: May 2009
Post: #3
RE: Start Mapping for Urban Terror
finally a time has came that i need this tutorial Smile isn't it something great Big Grin i fongot the setup as i was busy in studies so haven't seen gtkradiant from long time now will see if can do something

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04-05-2010 07:58 PM
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GaagD Offline
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Posts: 66
Joined: Apr 2009
Post: #4
RE: Start Mapping for Urban Terror
lol Tongue

Welcome back dHr.

hahahaha niaaaaa
08-05-2010 02:27 AM
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GeekG Offline
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Posts: 65
Joined: Apr 2009
Post: #5
RE: Start Mapping for Urban Terror
Hmmmmmmmmmm Make somthing wid light colors
THe last map i saw was too much bright

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Its not a problem if you are awesome @ it Tongue
23-05-2010 06:25 PM
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Anjan
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Post: #6
RE: Start Mapping for Urban Terror
Lol what a Nice tutorial n1 Dude
18-07-2010 10:57 AM
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