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Posts Tagged ‘Racing Game’

TORCS: Linux Racing Simulator

22 Nov

TORCS (The Open Racing Car Simulator) is a highly portable multi platform car racing simulation. It is used as ordinary car racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, MacOSX and Windows. The source code of TORCS is licensed under the GPL (“Open Source“). It is an open source 3D racing simulator using OpenGL technologies. TORCS is designed to enabled pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.

The Open Racing Car Simulator

The Open Racing Car Simulator

Development of TORCS began in 1997 by Eric Espié and Christophe Guionneau as a 2D game called Racing Car Simulator (RCS). It was influenced by and based on RARS (Robot Auto Racing Simulator). When Espié and Guionneau acquired a 3dfx graphics card for game development, they made the first 3D version of the simulator with OpenGL and renamed it Open Racing Car Simulator (ORCS) so as not to be confused with the Revision Control System.Later, Guionneau added multiple camera angles during game-play. Guionneau developed much of the original graphics code in TORCS and eventually added texture mapping to give more detail to the cars. Espié then worked on piecing together and finalizing code for release.

The game offers a wide variety of real-life high-performance vehicles as well as Formula 1 racers and off-road rally racers. They are categorized by performance level and drivetrain configuration:

  • Track Racers * Front-wheel drive
  • Peugeot 406 * Rear-wheel drive
  • Lotus GT1 (RWD)
  • McLaren F1
  • Porsche GT
  • Dodge Viper GTS-R
  • Jaguar XJ-220
  • Ferrari 360 Modena
  • Mercedes-Benz CLK DTM
  • Ford GT40 Conceptual
  • Acura NSX Type S-Zero
  • Ford Focus WRC
  • Ford GT
  • Toyota Corolla WRC
  • Mitsubishi Lancer EVO V/VI WRC
  • Alfa Romeo 155 DTM

& many more.

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Posted in Games